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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Spells beginning with 'I'
Ice Knife sight; 10 cold damage, -2 AC
Ice Storm sight; radius 4; 20 cold damage, ignore spell resistance
ID Insinuation 3pp; any commander within 6 squares; commander -2 [minimum 0]
Inertial Armor 1 pp - self; +4 AC.
Inflict Critical Wounds touch; 30 negative damage; DC [DC]
Inflict Light Wounds Touch; 5 negative damage, DC [DC]
Inflict Moderate Damage touch; 10 damage, Constructs only; DC [DC]
Inflict Moderate Wounds touch; 10 Negative damage; DC [DC]
Inflict Serious Wounds touch; 20 negative damage; DC [DC]
Invisibility touch; creature gains Invisible until it attacks or casts a spell
Invisibility Sphere radius 2, centered on caster; self and allies gain invisibility until they attack or cast a spell.

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