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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Abilities beginning with 'W'
Wall Transformation Replaces attacks; Each square of this creature's space becomes a wall in all respects until the start of this creature's next turn.
Wall Walker This creature is considered to have Flight as long as it begins its move in a square bordered by a wall.
Wandering Monster Sets up on a random feature tile instead of your assembly tile.
War Song Allies that activate within line of sight of this creature gain Powerful Charge +10 (Melee damage +10 when charging) until end of turn)
Waylay This creature starts off the battle grid; before rolling initiative for a round, you may place this creature on a feature tile of your choice. Use only once per skirmish.
Weaken Attack -2, melee damage -5 (min 5); DC [DC]
Web Replaces attacks; range 6; Entangle; DC [DC]
Web Walker Attack +2 against entangled enemies.
Whirlwind Attack On its turn, if this creature moves no more than 1 square, it can make one melee attack against every enemy creature it threatens.
Whirlwind Attack On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy within its Melee Reach.
Whirlwind Blast replaces attacks; line 12; 20 damage and affected creatures are pushed one square; DC [DC]
Wholeness of Body Replaces attacks; self; heal 15 hp
Wild Always out of command.
Wild Magic Auras whenever this creature or any creature within 2 squares cast a damaging spell roll 1d20 and adjust the spells damage as indicated:
1-5 no damage
6-10 Normal damage
11-18 damage +5
19-20 double damage
Wild Magic Surge Whenever this creature’s wild magic aura increases the damage dealt by a spell this creature gets +5 hp.
Wild Surge When this creatures uses electricity burst, you may roll 1d20 for damage: 1-5 no damage, 6-10 normal dmg, 11-20 double damage.
Will of Tiamat Adjacent spawn get morale save +4.
Willing to Follow This commander can benefit from the Commander Effects of other commanders in your warband as though it were a follower.
Willing to Follow [Y] This commander can benefit from the Commander Effect of a commander in your warband whose name contains [Y] as though it were a follower.
Willing to Follow Heroes This commander can benefit from the commander effects of other unique commanders in your warband as though it were a follower.
Willing to Follow Kuo-Toa This commander can benefit from the commander effects of other Kuo-Toa commanders in your warband as though it were a follower.
Wolf Form swift; Attack +2, damage +5; cannot cast spells. These effect last until this creature ends them as a swift action.
Wooden Stake replaces attacks: make a melee or ranged attack roll; If successful destroy undead creature whose name contains Vampire, DC [DC]; 5 damage instead on successful save
Woodland Stride Not slowed by Forest terrain, not affected by Tangle terrain.
Word of Truth Replaces attacks: Enemies within 2 squares take [X] sonic damage and are stunned; DC [DC]
Wounding Poison 5 damage whenever poisoned creature activates, and poisoned creature cannot be healed for the rest of the skirmish; DC [DC]
Wrath +[X] After any ally has been destroyed, this creature gets melee damage +[X] for the rest of the skirmish

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