Home
  Unit Browser Advanced Search Unit Comparison Tool
Collection Tracker
Warband Builder
Warband Browser
Glossary
Stats
D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Abilities beginning with 'S'
Sacred Healing Replaces attacks; All living creatures within 6 squares heal 10 hp, no effect on non-living creatures.
Sand Blaster Replaces attack; cone; -4 AC, DC [DC]
Sapper When this creature moves into a Large or smaller enemy's space, Stun that enemy; DC [DC]
Savage Frenzy This creature gains +[X] hp the first time it hits with a melee attack.
Save +[X] Add [X] to all this creature's saves, including morale saves.
Save =[X] Add [X] instead of the creature's level to all this creature's saves.
Scout Instead of placing this creature in your starting area at the start of the battle, you may place it in any victory area that does not already contain a creature.
Seize the Initiative On its turn, this creature gets melee damage +5 whenever it is first to activate in a round.
Selective Shot [X] This creature can target each ranged attack against the [X] nearest enemies.
Selective Target 2 This creature can target its Eye Rays and Gaze Attack against the nearest or second-nearest enemy or ally.
Set Against Charge [X] Enemies that charge this creature take [X] damage after charge movement but before making their melee attack.
Set Trap replaces attacks; Place a trap counter in an adjacent square; on its turn, any creature that moves into the counter's square or any square adjacent to the counter, or that activates within these squares triggers the trap's effect; once it is triggered, remove the counter from the battle map) Crushing Stone (20 damage to triggering creature, DC [DC] negates
Shadow Drain Living creatures get attack -2, damage -5 [minimum 5].
Shadow Jump Swift: Place this creature in any space bordered by a wall that it can see at least part of; can be used only when this creature is in a space bordered by a wall.
Shadow Life Save +4 against special abilities and spells that affect only living creatures.
Shield Controller If this creature's required commander takes damage, this creature can take half of that damage.
Short Range +[X] Ranged attack +[X] against targets within 6 squares.
Shot on the Run Replaces turn: This creature can move up to its Speed and make a single ranged attack at any point during its move.
Sidestep If this creature moves only 1 square, it does not draw attacks of opportunity and can make a full attack.
Silver Fire [X] Replaces attacks; line 12; [X] damage.
Simultaneous Attack This creature can use both Eye Rays and Gaze Attack if it does not move.
Single Combatant +4 AC if engaged with only 1 enemy.
Single Minded On its turn, this creature cannot move or attack a noncommander if an enemy commander is within its Melee Reach.
Size Advantage Melee damage +5 to larger enemies.
Skirmish +[X] Damage +5 if this creature has moved at least 2 squares this turn.
Skirmish Attack +[X] This creature gains melee damage +[X] if it has moved this turn.
Slaadmaster [X] As Beastmaster, but only creatures whose name contains Slaad.
Slaying Arrow Replaces attacks: Make a ranged attack roll; if successful, destroy creature with 100 or fewer hp; DC [DC], 10 damage instead on successful save
Sleep Poison Sleep; DC [DC]
Slow Gain Slow Attack until the end of its next turn; DC [DC]
Slow Attack Can't attack and move on the same turn.
Slow Effect Enemies that are adjacent to this creature when they activate can't make more than one ranged or melee attack this turn; DC [DC].
Slow Ranged Attack This creature can't move during the same turn that it makes a ranged attack.
Smite [Y] +[X] +[X] dmg vs. [Y] creatures.
Smite the Resistant +[X] Melee damage +[X] against enemies with Spell Resistance or Spell Resistance All.
Smoke Conceal 6, or Conceal 11 against nonadjacent enemies.
Snake Charmer Snakes and Yuan-Ti in this creature's warband get attack +2 and save +2.
Sneak Attack +[X]
Sneaky Tactics Whenever this creature deals damage with its Sneak Attack on its turn, choose whether it counts against your limit of activating 2 creatures per phase.
Sonic Pulse Replaces attacks; cone; 10 sonic damage.
Soulmelds choose 1 effect; Soulmeld effects end immediately if this creature is eliminated.
- Airstep Sandals (swift; self; Flight and speed F6 until this creature's next activation)
- Crystal Helm (swift; self; +3 AC until this creature's next activation)
- Armguards of Destruction (replaces attacks; 15 damage to adjacent Undead)
Spasm Replaces attacks: Paralysis, all adjacent creatures; DC [DC].
Spear Wall +[X] Melee damage +[X] for each adjacent ally with spear wall
Spell Focus [X] Whenever this creature casts a spell, the DC is +[X] over printed number
Spell Healing Whenever its Spell Resistance prevents a spell from affecting it, this creature heals 10 hp.
Spell Immunity ([Y])
Spell Penetration Roll twice to overcome Spell Resistance.
Spell Resistance [Y] May ignore [Y] spells unless the caster rolls 11 or higher.
Spell Resistance All Ignores all spells.
Spell Silencer Enemies within 6 squares cannot cast non-psionics spell.
Spellcaster Crew Can attack only if an allied spellcaster is adjacent.
Spellcrafter's Cohort If this creature puts an enemy to sleep, choose 1 spellcaster in your warband within 6 squares; that spellcaster gains 1 extra use of your choice of 1 of its spells. Does not apply to Psionics.
Spellsong This creature can cast spells even when in a square threatened by an enemy.
Spidermaster [X] As Beastmaster, but only creatures whose name contains Spider.
Spike Volley Replaces attacks; sight; radius 2; [X] damage; DC [DC]
Spiker Barbs Whenever an enemy misses this creature with a melee attack, that enemy takes 5 magic damage.
Spitfire swift; range 6; 15 fire damage.
Spores Swift action; adjacent enemies and allies; Poison, 10 damage.
Spring Attack This creature can move, make a melee attack, and then move again, as long as the distance it moves during its turn doesn't exceed its speed.
Squad Activation All creatures in your Warband named [N] must activate as a single activation.
Stable Footing Difficult terrain does not slow this creature's movement.
Stagger This creature can charge even if it does not move in a straight line.
Stand Still Moving creatures hit by this creature's attack of opportunity stop moving and skip the rest of that turn.
Statue This creature may start off the battle grid; before rolling initiative for a round you may place this creature in any square that contains a statue. This creature may occupy statue squares. It cannot score victory points while in a statue square.
Steal Essence Replaces attacks: range 6; destroy target paralyzed or sleeping creature.
Steal Soul Destroy a living enemy with 10 or fewer hit points that activates adjacent to this creature, DC [DC]
Stench Adjacent living creatures without Stench get attack -2, save -2, -2 AC.
Stone Dead When this creature is reduced to 0 hp, it becomes a statue.
Stone Lord [X] Melee damage +[X] against an enemy in a square bordered by a wall.
Stone Shards All creatures adjacent to an enemy hit by this attack take 10 magic damage.
Stone Step swift; Place this creature in any square up to 4 squares away that it can see at least part of.
Stonebond On its turn, if this creature does not move, it gains DR5 until the beginning of its next turn
Stored Spell Can cast 1 spell of up to 4th level from any spellcaster in your starting warband. Spell must be chosen during setup. Does not apply to Psionics.
Strike in the Air Once per turn, if this creature uses pushback against an adjacent enemy, it can make 1 additional attack against that enemy.
Strikeback Whenever this creature takes damage, it may make one immediate melee attack.
Stun DC [DC]
Stunning Attack Damaged target is Stunned (DC [DC]).
Stunning Cleave When this creature's melee attack destroys an enemy, Stun all enemies adjacent to that enemy, use after enemy is destroyed; DC [DC]
Stunning Rend If this creature hits 1 enemy with both melee attacks on the same turn, stun that enemy; DC [DC]
Stunning Screech Replaces attacks; adjacent enemies and allies; Stun; DC [DC]
Sudden Empower Damage +10, 1 spell that deals damage.
Sudden Strike +[X] Melee damage +[X] against enemies that are stunned, helpless, or unable to see this creature.
Supernatural Bane Melee attack +2 melee damage +10 against enemies with DR.
Swallow Whole Destroy [Y]; DC [DC]
Swarm Whenever this creature would be eliminated, you may choose to eliminate 1 adjacent ally named [N].
Swarm Attack Replaces attacks; Each adjacent creature makes a save against this creature's [Y].

About d&dShoebox | Privacy Policy | Feedback | Advertise

The d&dShoebox name and logo, other web-page images, layout, design, and functionality are © copyright 2004-2010 by John Evans. This site is not affiliated with Wizards of the Coast or Hasbro.
All images, logos and product and figure names, and other trademarks on this site are property of their respective owners. All unit images, the D&D Miniatures logo, and the Wizards logo are property of Wizards of the Coast, Inc. and used with permission. The main title font is Flat Earth Scribe from www.blambot.com.

This site is a proud fan created-and-driven contribution to the D&D Minis community!