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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Abilities beginning with 'O'
Objective Scores double victory points for occupying victory areas.
Ooze Traits Blindsight; Immune Confusion, Critical Hits, Dominate, Flanking, Gaze Attacks, Incite, Paralysis, Poison, Sleep, Sneak Attack, Stun.
Opportune Paralysis Whenever this creature flanks an enemy that it hits with its melee attack, the DC of its paralysis increases by 2.
Oracle of Victory Score 5 extra victory points at the end of each round in which this creature occupies one of your victory areas.
Oracle's Insight +[X] +[X] to your initiative checks.
Overbearing Presence Adjacent non-commander enemies are considered out of command.
Overwhelming Size Melee attack +2 and melee damage +5 against Medium or smaller enemies.

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