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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Abilities beginning with 'M'
Macetail Sweep Replaces attacks: Stun, all adjacent enemies; DC [DC]
Magic Drain Affected creature's damage loses magic and cannot gain magic; DC [DC]
Magic Stone 5 magic damage; or 10 magic damage to Undead
Magically Shielded -4 AC when flanked.
Mancatcher Entangle as long as this creature does not move or attack another creature; DC[DC]
Marked Target The first enemy this creature destroys is worth double victory points.
Massive This creature can end its move in pits. It can move through and end its movement in walls as though in difficult terrain; it cannot see through walls. Enemies can attack this creature within a wall only if 1 full square of wall does not lie between it and the attacker.
Master of Past and Present Enemies must roll twice for saves against this creature's spells and take the lower result.
Mastery of Spell Casting Can cast 1 of each spell from any spellcaster in your starting warband with cost less than its own; if multiple casters have the same spell, it can cast that spell once per caster. Does not apply to Psionics.
Melee and Ranged Sneak Attack +[X]
Melee Reach [X]
Melee Sneak Attack +[X] This creature gains +[X] on melee damage if flanking the defender, or defender is stunned, helpless, or unable to see the attacking creature.
Methodical Killer +[X] Damage +[X] against the lowest-level enemy currently in play.
Mighty Attack +[X] +[X] damage on melee attack, declare after hit is determined
Mind Blast Replaces attacks; cone; Stun; DC [DC]
Mindnumbing Howl Replaces attacks: cone; Confusion, until the end of affected creatures' next turn; DC [DC]
Minions [Y]
Mirror Image Whenever an attack would hit this creature, the attack misses instead on a roll of 11+.
Misdirection Whenever an enemy misses this creature with a melee attack, reroll the attack against one of its allies within its Melee Reach.
Mob [X] Every [X] creatures named [N] count as 1 creature for the purpose of Warband construction.
Mob Morale [X] Your warband gains morale save +[X] while it contains at least 4 other creatures.
Mobility This creature gains a +4 bonus to its AC against attacks of opportunity.
Moment of Perfect Mind Immediate: self; 1 save automatically succeeds.
Morale Booster +[X] Your warband gets morale save +[X]
Morale Save -[X]
Motivate replaces attacks; 1 ally within 6 squares can immediately move up to its Speed.
Mounted Melee Attack This creature can move at double speed and make a single melee attack at any point during its move.
Mounted Range Attack This creature can move at double speed and make a single ranged attack at any point during its move.
Mounted Spellcasting casts spells as swift actions
Multiple Threats All enemies adjacent to this creature are considered to be flanked.
Mummy Rot Use after hit is determined; target takes 15 damage at the start of its next turn and gets save -2; DC [DC]
Murderous On its turn, this creature cannot move or attack a nonwounded enemy if a wounded enemy is adjacent.
Mystic Light Evil creatures within 6 squares get attack -2.

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