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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Abilities beginning with 'L'
Large Target Bonus Attack +4 and damage +10 against Large or larger enemies.
Lay on Hands [X] Replaces attacks; touch; heal [X] hp
Leap Replaces attacks; attack +15, 45 damage.
Legendary Assassin [X] Whenever this creature destroys a Unique enemy, you score [X] extra victory points
Level Drain Whenever this creature's melee attack deals damage to a living creature, the damaged creature gains attack -1 and save -1, and this creature gains +5 hp.
Life Drain [X] If target is a living creature, this creature gains +[X] hp [maximum [Y] hp]
Lifeleech Aura Whenever a creature within four squares gets HP, this creature gains that much HP to a max of [X].
Lightning Bolt replaces attacks; line 12; 20 electricity damage; DC[DC]
Lightning Sphere Replaces turn; sight; radius 2; 20 electricity damage, DC [DC]
Lion's Roar Replaces attacks; cone; affected creatures with 50 or fewer hp make a morale save.
Living Construct Has only Immune Level Drain, Paralysis, Poison, Sleep.
Loot replaces attacks; Use only while this creature is on one of your victory areas: Score 5 victory points. Only 1 creature in your warband can use Loot each round.
Loyal Follower +[X] AC against opportunity attacks while an active [Y] champion is in your warband
Lucky Immediate; Reroll 1 attack or Save
Lucky Weapon When this creature attacks, roll 1d20 twice and take the higher result.
Lure Immediate: range 6; if not already adjacent to this creature, target must move to a square adjacent to this creature before taking any other actions; this effect ends if no path to an adjacent square is available on target's turn.

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