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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Abilities beginning with 'D'
Dark Cloud Replaces attacks; 10 damage and Confusion, all living creatures within 2 squares except Achaierais; save against Confusion at the end of each affected creature's turn; DC [DC]
Dark Suggestion Replaces attacks: any living enemy within 6 squares; Dominate (Target living enemy makes a single immediate attack as if it were a member of your warband); DC [DC]
Deadly Blades Once per turn, after this creature attacks a flanked target, it can make 1 additional attack against the same target.
Deadly Rend An enemy hit by 2 of this creature's attacks on the same turn is eliminated; DC [DC]
Death Attack declare before attack; An enemy damaged by this creatures sneak attack is destroyed; DC [DC]
Death Blow As Death Attack, but no Sneak Attack required; DC [DC].
Death Burst [X] [Y] damage; DC [DC]
Death Kiss Whenever Mina's melee attack destroys a living enemy, replace it with an Undead creature under your control with cost 5 or less, and Mina heals 5 hp.
Death Strike When this creature's HP are reduced to 0 or lower, it may make one immediate melee attack.
Death Touch [X] Replaces attacks; touch; destroy living creature with [X] hp or less.
Debilitating Magic Whenever this creature casts a spell it can take 5 damage to either get damage +5 with that spell or increase that spell's DC by 4.
Debilitating Poison Attack -2, -2 AC; DC [DC]
Defensive Roll Immediate: Take no damage from a melee or ranged attack.
Defensive Stance At the start of its turn, this creature gains +2 AC, Save +2 and melee damage +5; the effect ends if this creature moves.
Deflect Arrows +4 AC against ranged attacks
Deific Favor After 1 or more enemies have been destroyed, trogodytes in your warband get melee attack +2 and melee damage +5.
Deliver Touch Spell This creature can cast 1 touch spell of the required spellcaster; a spell cast in this fashion is treated as though cast by that spellcaster.
Demonmaster [X] As Beastmaster, but evil Outsiders only.
Destroy Corrupt Melee attack +2, melee damage +5 against enemies previously hit by this creature's Smite.
Devastating Attack Quadruple damage instead of double damage on a critical hit.
Devious Strategy Creatures in your warband get attack +4 when flanking instead of +2.
Devoted If this creature sets up adjacent to a creature whose name contains [Y] at the start of a skirmish, it has Fearless for that skirmish.
Devoted Companion Whenever an enemy attacks this creature, you can choose 1 adjacent Unique Humanoid ally as the target instead.
Devoted Familiar Immediate: When this creature takes damage that would destroy it, it takes no damage instead
Devotee of [Y] Melee damage +5 when follower of a [Y] commander.
Devour A stunned creature that actives when this creature occupies its space takes [X] damage.
Devour the Soul If this creature destroys a living enemy, it gets +[X] hp.
Difficult [X]
Dirge for the Unliving Undead within 6 squares take 5 damage whenever this creature activates.
Discorporating Dive If this creature charges and damages an evil Outsider, destroy that creature; DC [DC]
Disguise Self Until it attacks or casts a spell, this creature has Invisible.
Displacermaster [X] As Beastmaster, but Displacer Beasts only
Disruptive Until this creature makes a melee attack, you cannot add Commander ratings to your initiative rolls.
Distracting Presence Adjacent enemies do not score victory points for occupying victory areas.
Divine Fortune Immediate: self; save +4 on 1 save.
Divine Strike May sneak attack Undead
Dodge [Y] +[X] +[X] AC against [Y]
Domination Replaces attacks: range 6; living creature becomes part of this creature's warband; DC [DC]; this is a Dominate effect
Domination Surge Replaces attacks; range 6; Dominate [Target Humanoid enemy makes a single immediate attack as if it were a member of your warband]; DC [DC]
Domineering Your warband cannot include any other commanders.
Double Damage from [Y]
Double Eye Rays Replaces attacks: sight; roll 1d20 twice; each time, use the indicated effect or any 1 effect with a lower number; choose target after each roll:
- 1-5: chill touch (5 damage, or Turn Undead 20 to Undead creature)
- 6-10: inflict moderate wounds (10 negative damage; DC 18)
- 11-14: vampiric touch (15 damage to living creature; DC 18; this creature gets hp equal to damage dealt [maximum 70 hp])
- 15-18: bestow curse (atttack -4, save -4; DC 18)
- 19-20: finger of death (destroy living creature; DC 18; 25 damage instead on successful save)
Double Opportunity Attacker If this creature hits with an attack of opportunity, it can immediately make a second attack of opportunity against the same enemy; use this ability no more than once per turn.
Double Throw When this creature makes a ranged attack, it can immediately make 1 extra ranged attack against the same target
DR [X] Takes [X] less damage from nonmagical melee and ranged attacks.
Dragon Hoard Allies get attack +2, magic damage, +1 AC.
Dragon's Breath Weapon Replaces attacks; [Y]; DC [DC]
Dragonlord Enemy Dragons within 6 squares cannot use Breath Weapon.
Dragonmaster [X] As Beastmaster, but Dragons only.
Draw Close Swift: range 6; pull target creature to a square adjacent to this creature; DC [DC]
Dread Poison 20 damage whenever poisoned creature activates; DC [DC].
Dream Poison On its next turn, poisoned creature can activate only on a roll of 6+; DC [DC].
Drillmaster Lawful creatures in your warband with cost 15 or less get Speed +4; chaotic creatures in your warband with cost 15 or less get save +4.
Drone replaces attacks; sleep, all creatures within 3 squares; DC [DC]
Drown Replaces attacks: range 6; destroy living creature with 60 or fewer hp; DC [DC]
Drumbeat Replaces attacks; Choose 1 effect, which lasts until the start of this creatures next turn. Drumbeat effects end immediately if this creature is eliminated.
Dual Activation Can take 2 turns in a each round; each turn counts as 1 of your activations in that phase.
Dual Wand This creature can use both Wands if it does not move.
Dwarf Ancestor Spirit If your warband contains 1 or more Dwarf commanders, treat Dwarf followers as always being within 6 squares of those commanders.

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