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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Abilities beginning with 'C'
Camaraderie On it's turn, each commander in your Warband may reroll 1 missed attack roll.
Cannot Rally
Captivating Song Replaces attacks; Stun, each living enemy except creatures within 6 squares of an enemy with Countersong; DC [DC]
Carnage Double damage if at least one other creature named [N] is within 6 squares.
Cavalry +[X] Melee damage +[X] against non-mounted enemies.
Celestial Healing [X] Whenever you roll a natural [X] or higher for initiative, this creature immediately heals 50 hp.
Chained At the end of each round, this creature must be adjacent to a non-Prisoner ally, or it is eliminated and the opponent scores 10 extra victory points.
Chaotic Damage +[X] This round, if you won initiative, this creature gets melee damage +[X].
Chaotic Regeneration [X] This round, if you lost initiative, this creature heals [X] hp at the start of its turn.
Charger +[X] When charging with a rider, this creature's rider gets damage +[X].
Chastise Spirits Replaces attacks; Elemental, Fey, and Incorporeal creatures within 6 squares take [X] damage; DC [DC]
Chomp Smaller creatures take +[X] damage; DC [DC] negates
Cleave Once per turn, after this creature destroys an enemy by reducing its hit points to 0 with its melee attack it can immediately make one extra melee attack against another enemy.
Close-Order Fighter +[X] Melee damage +[X] whenever 2 or more allies are adjacent to this creature.
Cold Ray Replaces attacks; range 6; 15 cold damage.
Combat Casting Can cast spells while adjacent to enemies.
Command Dependant This creature has speed 0 if it activates when out of command.
Conceal [X]
Concealing Mount This creature's rider gains Smoke (Conceal 6, or Conceal 11 against nonadjacent enemies).
Constitution Drain Whenever this creature's melee attack deals damage to a living creature, the damaged creature must make a save or it takes damage +5 and this creature gains +5 hp; DC [DC]
Constrict Smaller creature skips next turn and takes [X] damage; DC [DC] negates.
Construct Lock If this creature's attack roll against a construct enemy would otherwise be a critical hit, that enemy skips it's next turn.
Construct Traits Immune Confusion, Critical Hits, Dominate, Incite, Paralysis, Poison, Sleep, Sneak Attack, Stun. Heal effects and negative damage do not affect Construct creatures.
Cooperative Spellcasting This creature's spell DCs increase by 1 for each adjacent allied spellcaster
Coordinated Shot This creature's ranged attacks ignore cover from its allies.
Corporeal Instability Level -2, living creatures only, this ability stacks with itself; a creature whose level is reduced to 0 by this attack is destroyed; DC [DC] negates.
Corpse Collecting Whenever this creature destroys an enemy it gains a cumulative +1 AC.
Countersong Enemy creatures within 6 squares of this creature cannot benefit from their commanders' Commander Effects. The Commander Effects of enemy commanders within 6 squares of this creature do not function.
Countersong Drumbeat This creature gains Countersong.
Counterspell [X] Immediate: sight; cancel spell of up to level [X] as an enemy casts it.
Cowardly If this creature does not have an active ally within 6 squares of it when an ally is destroyed, it routs.
Crazed Attacker On its turn, if this creature attacks when there are several enemies within its Melee Reach, your enemy chooses which enemy is targeted by all its attacks.
Create Spawn Whenever this creatures destroys a Medium living enemy, roll 1d20. On a result of 16+, you can immediately place 1 creature named [N] in the space previously occupied by that enemy. That [N] is part of your warband and can't activate this round.
Crusade +[X] During setup, choose a creature type. All creatures in your warband with crusade get melee damage +[X] against that creature type.
Crush [X] Can move through a smaller enemy's space to deal [X] damage and Stun; DC [DC].
Cunning Attack Melee damage +5 against enemies that have not activated.
Curse Aura Adjacent enemies gain save -2.
Curse of Lycanthropy Living creatures in your warband gain DR 5

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