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D&D Miniatures: Glossary of Spells and Abilities

Abilities: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Abilities

Spells: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z All Spells

All Warband Building Options

Commander Effects:
  · Lawful Good commanders
  · Chaotic Good commanders
  · Lawful Evil commanders
  · Chaotic Evil commanders


All Abilities beginning with 'B'
Back in Action Immediate: 1 attempt to rally a creature automatically succeeds.
Backstab +[X] Damage +[X] when using any Sneak Attack
Barb Shield [X] Whenever an enemy hits this creature with a melee attack, that enemy takes [X] damage.
Battle Cry replaces attacks; Each adjacent enemy must make a morale save.
Battle Fury Fearless while an enemy character is adjacent.
Battlefield Promotion When a commander in your warband is eliminated and you have no other commander, choose a creature in your warband named [N] to gain Commander 1.
Battlerage If this creature has taken damage it gets melee attack +4 and melee damage +10 until the end of the skirmish.
Bear Form Swift: Attack +4, Damage +10; cannot cast spells. These effects last until this creature ends them as a swift action.
Beastmaster [X] Animals and Magical Beasts in your warband that are level [X] or lower are treated as if they did not have the Difficult or Wild special abilities.
Beguile Replaces attacks: range 6; target living enemy takes an immediate turn under your control, which does not count against your limit of activating 2 creatures per phase, even if it has already been activated this round; this does not count as your opponent's activation of this creature this round; DC [DC]
Beneath Contempt Opponents do not score victory points for eliminating this creature.
Bite of Aegis Fang replaces attack; line 12; [X] magic damage; DC [DC] negates.
Black Death Living creatures only; attack -1 whenever the affected creature activates; this penalty is cumulative, but a creature can be affected by only one Black Death effect at a time; DC [DC], save at the end of each affected creature's turn
Blade Storm Whenever an enemy makes more than 2 melee attacks against this creature in the same turn, this creature activates one extra time this round.
Blast Defenses Replaces attacks; cone; -4 AC; DC [DC]
Blast Flesh Replaces attacks; cone; [X] sonic damage; DC [DC]
Bleed living creatures only, 5 damage whenever affected creature activates, until it gains hit points.
Bleeder This creature takes an additional 5 damage whenever it takes damage from any source.
Blessing of Dol Dorn Attack +2 against lawful enemies, damage +5 against chaotic enemies.
Blind-fight This creature can roll twice against an enemy creature's Conceal ability when making a melee attack. If either result is a success, the attack hits. This creature can also move at normal speed even if it can't see.
Blindsight
Blink Out On its turn, this creature gains Incorporeal.
Blood Drain [X] damage to living creature; DC [DC]
Blood Frenzy If this creature succeeds on a morale save, it gets damage +5 for the rest of the skirmish.
Blood Syphon On this creature's turn, it gets attack +4 and damage +10 against a living creature that is adjacent when this creaure activates.
Bloodlust If this creature reduces a living enemy's hp to 0 with a melee attack, it gains Fearless.
Bloodrage If this creature takes damage, it gets melee attack +4 and melee damage +10 until the end of the skirmish.
Bloodthirsty When attacking, this creature cannot choose a nonwounded creature as a target if a wounded creature is adjacent.
Bloody Rage [X] Whenever this creature activates, 1 target adjacent enemy immediately takes [X] damage.
Bluster Until 1 of your creatures is eliminated, this creature gets melee attack +2 and melee damage +5.
Body Thief When this creature destroys a living enemy with a cost of 50 points or less, you may remove this creature from play and place the destroyed enemy in its space. Use the destroyed enemy's printed stats but this creature's hit points.
Bodyguard If an adjacent creature in your Warband would take damage from an attack, this creature can take the damage instead.
Bold Has Fearless when under command.
Bolstering Presence Allies within line of sight get morale save +4
Bound Cannot attack, and does not threaten adjacent squares.
Bounding Assault Replaces turn: This creature can move up to twice its Speed, then make a single melee attack at the end of its move.
Brain Sucker If this creature's melee attack destroys an enemy, the DCs of this creature's spells, special abilities, and Commander Effect increase by 4 for the rest of the skirmish.
Bravado When an enemy creature fails a morale save, this creature gains Fearless unless already routing.
Breath Weapon Replaces attacks; [Y]; DC [DC]
Breath Weapon 2 Replaces attacks; [Y]; DC [DC]
Breath Weapon 3 Replaces attacks; [Y]; DC [DC]
Breath Weapon 4 Replaces attacks; [Y]; DC [DC]
Breath Weapon 5 Replaces attacks; [Y]; DC [DC]
Brittle Morale Fails morale saves if out of command
Bully Push an enemy with fewer hp up to 1 square.
Burn 5 fire damage on affected creature's next activation; DC [DC]
Burning Wind Replaces attacks: 10 fire damage to all creatures within 3 squares
Burnout This creature takes 5 damage whenever it activates.
Burrow [X]

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